Pre-Alpha 0.6 Update!




Update #5:

Mechanics and Lore

As many might have noticed, the trailer for The Backrooms: Found Footage dropped last week, and there were several developments revealed that I have yet to discuss in detail! The first round of entities are complete- this includes all of the strange and anomalous beings you may encounter during levels 0-2. The trailer revealed footage of the most dangerous one yet, the Smiler.



Another apparent change is the visuals, which was to be expected. The main difference is the addition of volumetric fog, which certainly adds to the claustrophobia-inducing element of the Backrooms, and provides a more even distribution of lighting that an office space typically has. 



The "madness effect" has been upgraded and is now much more intense while being less obstructive. The HUD has also been polished overall and madness and hydration, as of now, will be primarily managed by consuming different substances in the Backrooms- carpet water, and Almond Water being the main two at the moment. 



The plan as of now, is to release a demo by June 13th, the beginning of Steam Game Fest, with the full release following a few weeks after. Currently, the main game will include "Purist" and "Traditional" mode. These modes will be based on different lore, meaning they will differ in length, story, and entities. The demo will include "Purist" mode, with some minor adjustments as to include a few more features. 


Further updates will be posted in the upcoming weeks!

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Euclid Games/BaddWeather

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