Pre-Alpha 0.4 Update!



Update #2:

Character and Setting

After finding a pipeline between Blender and Unreal, I tackled the task of programing a system that would could procedurally generate an infinite map. Thanks to many, many tutorials, I combined what I learned into something that finally worked.  I then turned my focus to the player character. There is now idle, walking, and running animations, as well as a VHS overlay with various states based on the characters sanity.  The next up date is coming later this week, and will feature updates on the first entity!

Further updates will be posted later in the week!

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